Class Mat4
Hierarchy
- Float32Array
- Mat4
Index
Accessors
Constructor
Methods
Other
Static
Accessors
str
- get str(): string
A string representation of
this
Equivalent toMat4.str(this);
Returns string
Methods
copy
- copy(a): this
Copy the values from another Mat4 into
this
.Returns this
this
identity
invert
- invert(): this
Inverts this Mat4 Equivalent to
Mat4.invert(this, this);
Returns this
this
mul
- mul(b): this
Alias for Mat4.multiply
Returns this
multiply
- multiply(b): this
Multiplies this Mat4 against another one Equivalent to
Mat4.multiply(this, this, b);
Returns this
this
orthoNO
- orthoNO(left, right, bottom, top, near, far): this
Generates a orthogonal projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Equivalent to
Mat4.orthoNO(this, left, right, bottom, top, near, far);
Parameters
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum
Returns this
this
- left: number
orthoZO
- orthoZO(left, right, bottom, top, near, far): this
Generates a orthogonal projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Equivalent to
Mat4.orthoZO(this, left, right, bottom, top, near, far);
Parameters
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum
Returns this
this
- left: number
perspectiveNO
- perspectiveNO(fovy, aspect, near, far): this
Generates a perspective projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix. Equivalent to
Mat4.perspectiveNO(this, fovy, aspect, near, far);
Parameters
- fovy: number
Vertical field of view in radians
- aspect: number
Aspect ratio. typically viewport width/height
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum, can be null or Infinity
Returns this
this
- fovy: number
perspectiveZO
- perspectiveZO(fovy, aspect, near, far): this
Generates a perspective projection matrix suitable for WebGPU with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix. Equivalent to
Mat4.perspectiveZO(this, fovy, aspect, near, far);
Parameters
- fovy: number
Vertical field of view in radians
- aspect: number
Aspect ratio. typically viewport width/height
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum, can be null or Infinity
Returns this
this
- fovy: number
rotate
rotateX
- rotateX(rad): this
Rotates this Mat4 by the given angle around the X axis Equivalent to
Mat4.rotateX(this, this, rad);
Parameters
- rad: number
the angle to rotate the matrix by
Returns this
this
- rad: number
rotateY
- rotateY(rad): this
Rotates this Mat4 by the given angle around the Y axis Equivalent to
Mat4.rotateY(this, this, rad);
Parameters
- rad: number
the angle to rotate the matrix by
Returns this
this
- rad: number
rotateZ
- rotateZ(rad): this
Rotates this Mat4 by the given angle around the Z axis Equivalent to
Mat4.rotateZ(this, this, rad);
Parameters
- rad: number
the angle to rotate the matrix by
Returns this
this
- rad: number
scale
- scale(v): this
Scales this Mat4 by the dimensions in the given vec3 not using vectorization Equivalent to
Mat4.scale(this, this, v);
Returns this
this
translate
- translate(v): this
Translate this Mat4 by the given vector Equivalent to
Mat4.translate(this, this, v);
Returns this
this
transpose
- transpose(): this
Transpose this Mat4 Equivalent to
Mat4.transpose(this, this);
Returns this
this
Other
Readonly
[toStringTag]
Readonly
buffer
The ArrayBuffer instance referenced by the array.
Readonly
byteLength
The length in bytes of the array.
Readonly
byteOffset
The offset in bytes of the array.
Readonly
BYTES_PER_ELEMENT
The size in bytes of each element in the array.
Readonly
length
The length of the array.
Static
Readonly
BYTES_PER_ELEMENT
The size in bytes of each element in the array.
[iterator]
- [iterator](): ArrayIterator<number>
Returns ArrayIterator<number>
at
copyWithin
- copy
Within (target, start, end?): this Returns the this object after copying a section of the array identified by start and end to the same array starting at position target
Parameters
- target: number
If target is negative, it is treated as length+target where length is the length of the array.
- start: number
If start is negative, it is treated as length+start. If end is negative, it is treated as length+end.
Optional
end: numberIf not specified, length of the this object is used as its default value.
Returns this
- target: number
entries
- entries(): ArrayIterator<[number, number]>
Returns an array of key, value pairs for every entry in the array
Returns ArrayIterator<[number, number]>
every
- every(predicate, thisArg?): boolean
Determines whether all the members of an array satisfy the specified test.
Parameters
- predicate: ((value: number, index: number, array: Float32Array) => unknown)
A function that accepts up to three arguments. The every method calls the predicate function for each element in the array until the predicate returns a value which is coercible to the Boolean value false, or until the end of the array.
- (value, index, array): unknown
Parameters
- value: number
- index: number
- array: Float32Array
Returns unknown
Optional
thisArg: anyAn object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.
Returns boolean
- predicate: ((value: number, index: number, array: Float32Array) => unknown)
fill
- fill(value, start?, end?): this
Changes all array elements from
start
toend
index to a staticvalue
and returns the modified arrayParameters
- value: number
value to fill array section with
Optional
start: numberindex to start filling the array at. If start is negative, it is treated as length+start where length is the length of the array.
Optional
end: numberindex to stop filling the array at. If end is negative, it is treated as length+end.
Returns this
- value: number
filter
- filter(predicate, thisArg?): Float32Array
Returns the elements of an array that meet the condition specified in a callback function.
Parameters
- predicate: ((value: number, index: number, array: Float32Array) => any)
A function that accepts up to three arguments. The filter method calls the predicate function one time for each element in the array.
- (value, index, array): any
Parameters
- value: number
- index: number
- array: Float32Array
Returns any
Optional
thisArg: anyAn object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.
Returns Float32Array
- predicate: ((value: number, index: number, array: Float32Array) => any)
find
- find(predicate, thisArg?): number
Returns the value of the first element in the array where predicate is true, and undefined otherwise.
Parameters
- predicate: ((value: number, index: number, obj: Float32Array) => boolean)
find calls predicate once for each element of the array, in ascending order, until it finds one where predicate returns true. If such an element is found, find immediately returns that element value. Otherwise, find returns undefined.
- (value, index, obj): boolean
Parameters
- value: number
- index: number
- obj: Float32Array
Returns boolean
Optional
thisArg: anyIf provided, it will be used as the this value for each invocation of predicate. If it is not provided, undefined is used instead.
Returns number
- predicate: ((value: number, index: number, obj: Float32Array) => boolean)
findIndex
- find
Index (predicate, thisArg?): number Returns the index of the first element in the array where predicate is true, and -1 otherwise.
Parameters
- predicate: ((value: number, index: number, obj: Float32Array) => boolean)
find calls predicate once for each element of the array, in ascending order, until it finds one where predicate returns true. If such an element is found, findIndex immediately returns that element index. Otherwise, findIndex returns -1.
- (value, index, obj): boolean
Parameters
- value: number
- index: number
- obj: Float32Array
Returns boolean
Optional
thisArg: anyIf provided, it will be used as the this value for each invocation of predicate. If it is not provided, undefined is used instead.
Returns number
- predicate: ((value: number, index: number, obj: Float32Array) => boolean)
forEach
- for
Each (callbackfn, thisArg?): void Performs the specified action for each element in an array.
Parameters
- callbackfn: ((value: number, index: number, array: Float32Array) => void)
A function that accepts up to three arguments. forEach calls the callbackfn function one time for each element in the array.
- (value, index, array): void
Parameters
- value: number
- index: number
- array: Float32Array
Returns void
Optional
thisArg: anyAn object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.
Returns void
- callbackfn: ((value: number, index: number, array: Float32Array) => void)
includes
- includes(searchElement, fromIndex?): boolean
Determines whether an array includes a certain element, returning true or false as appropriate.
Parameters
- searchElement: number
The element to search for.
Optional
fromIndex: numberThe position in this array at which to begin searching for searchElement.
Returns boolean
- searchElement: number
indexOf
- index
Of (searchElement, fromIndex?): number Returns the index of the first occurrence of a value in an array.
Parameters
- searchElement: number
The value to locate in the array.
Optional
fromIndex: numberThe array index at which to begin the search. If fromIndex is omitted, the search starts at index 0.
Returns number
- searchElement: number
join
- join(separator?): string
Adds all the elements of an array separated by the specified separator string.
Parameters
Optional
separator: stringA string used to separate one element of an array from the next in the resulting String. If omitted, the array elements are separated with a comma.
Returns string
keys
- keys(): ArrayIterator<number>
Returns an list of keys in the array
Returns ArrayIterator<number>
lastIndexOf
- last
Index (searchElement, fromIndex?): numberOf Returns the index of the last occurrence of a value in an array.
Parameters
- searchElement: number
The value to locate in the array.
Optional
fromIndex: numberThe array index at which to begin the search. If fromIndex is omitted, the search starts at index 0.
Returns number
- searchElement: number
map
- map(callbackfn, thisArg?): Float32Array
Calls a defined callback function on each element of an array, and returns an array that contains the results.
Parameters
- callbackfn: ((value: number, index: number, array: Float32Array) => number)
A function that accepts up to three arguments. The map method calls the callbackfn function one time for each element in the array.
- (value, index, array): number
Parameters
- value: number
- index: number
- array: Float32Array
Returns number
Optional
thisArg: anyAn object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.
Returns Float32Array
- callbackfn: ((value: number, index: number, array: Float32Array) => number)
reduce
- reduce(callbackfn): number
Calls the specified callback function for all the elements in an array. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.
Parameters
- callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
A function that accepts up to four arguments. The reduce method calls the callbackfn function one time for each element in the array.
- (previousValue, currentValue, currentIndex, array): number
Parameters
- previousValue: number
- currentValue: number
- currentIndex: number
- array: Float32Array
Returns number
Returns number
- callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
- reduce(callbackfn, initialValue): number
Parameters
- callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
- (previousValue, currentValue, currentIndex, array): number
Parameters
- previousValue: number
- currentValue: number
- currentIndex: number
- array: Float32Array
Returns number
- initialValue: number
Returns number
- callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
- reduce<U>(callbackfn, initialValue): U
Calls the specified callback function for all the elements in an array. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.
Type Parameters
Parameters
- callbackfn: ((previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U)
A function that accepts up to four arguments. The reduce method calls the callbackfn function one time for each element in the array.
- (previousValue, currentValue, currentIndex, array): U
Parameters
- previousValue: U
- currentValue: number
- currentIndex: number
- array: Float32Array
Returns U
- initialValue: U
If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.
Returns U
- callbackfn: ((previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U)
reduceRight
- reduce
Right (callbackfn): number Calls the specified callback function for all the elements in an array, in descending order. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.
Parameters
- callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
A function that accepts up to four arguments. The reduceRight method calls the callbackfn function one time for each element in the array.
- (previousValue, currentValue, currentIndex, array): number
Parameters
- previousValue: number
- currentValue: number
- currentIndex: number
- array: Float32Array
Returns number
Returns number
- callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
- reduce
Right (callbackfn, initialValue): number Parameters
- callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
- (previousValue, currentValue, currentIndex, array): number
Parameters
- previousValue: number
- currentValue: number
- currentIndex: number
- array: Float32Array
Returns number
- initialValue: number
Returns number
- callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
- reduce
Right <U>(callbackfn, initialValue): U Calls the specified callback function for all the elements in an array, in descending order. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.
Type Parameters
Parameters
- callbackfn: ((previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U)
A function that accepts up to four arguments. The reduceRight method calls the callbackfn function one time for each element in the array.
- (previousValue, currentValue, currentIndex, array): U
Parameters
- previousValue: U
- currentValue: number
- currentIndex: number
- array: Float32Array
Returns U
- initialValue: U
If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.
Returns U
- callbackfn: ((previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U)
reverse
- reverse(): Float32Array
Reverses the elements in an Array.
Returns Float32Array
set
- set(array, offset?): void
Sets a value or an array of values.
Parameters
- array: ArrayLike<number>
A typed or untyped array of values to set.
Optional
offset: numberThe index in the current array at which the values are to be written.
Returns void
- array: ArrayLike<number>
slice
- slice(start?, end?): Float32Array
Returns a section of an array.
Parameters
Optional
start: numberThe beginning of the specified portion of the array.
Optional
end: numberThe end of the specified portion of the array. This is exclusive of the element at the index 'end'.
Returns Float32Array
some
- some(predicate, thisArg?): boolean
Determines whether the specified callback function returns true for any element of an array.
Parameters
- predicate: ((value: number, index: number, array: Float32Array) => unknown)
A function that accepts up to three arguments. The some method calls the predicate function for each element in the array until the predicate returns a value which is coercible to the Boolean value true, or until the end of the array.
- (value, index, array): unknown
Parameters
- value: number
- index: number
- array: Float32Array
Returns unknown
Optional
thisArg: anyAn object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.
Returns boolean
- predicate: ((value: number, index: number, array: Float32Array) => unknown)
sort
- sort(compareFn?): this
Sorts an array.
Parameters
Optional
compareFn: ((a: number, b: number) => number)Function used to determine the order of the elements. It is expected to return a negative value if first argument is less than second argument, zero if they're equal and a positive value otherwise. If omitted, the elements are sorted in ascending order.
[11,2,22,1].sort((a, b) => a - b)
- (a, b): number
Parameters
- a: number
- b: number
Returns number
Returns this
subarray
- subarray(begin?, end?): Float32Array
Gets a new Float32Array view of the ArrayBuffer store for this array, referencing the elements at begin, inclusive, up to end, exclusive.
Parameters
Optional
begin: numberThe index of the beginning of the array.
Optional
end: numberThe index of the end of the array.
Returns Float32Array
toLocaleString
- to
Locale (): stringString Converts a number to a string by using the current locale.
Returns string
- to
Locale (locales, options?): stringString Parameters
- locales: string | string[]
Optional
options: NumberFormatOptions
Returns string
toString
valueOf
- value
Of (): Float32Array Returns the primitive value of the specified object.
Returns Float32Array
values
- values(): ArrayIterator<number>
Returns an list of values in the array
Returns ArrayIterator<number>
Static
from
- from(arrayLike): Float32Array
Creates an array from an array-like or iterable object.
Parameters
- arrayLike: ArrayLike<number>
An array-like or iterable object to convert to an array.
Returns Float32Array
- arrayLike: ArrayLike<number>
- from<T>(arrayLike, mapfn, thisArg?): Float32Array
Creates an array from an array-like or iterable object.
Type Parameters
Parameters
Returns Float32Array
- from(arrayLike, mapfn?, thisArg?): Float32Array
Creates an array from an array-like or iterable object.
Parameters
- arrayLike: Iterable<number, any, any>
An array-like or iterable object to convert to an array.
Optional
mapfn: ((v: number, k: number) => number)A mapping function to call on every element of the array.
- (v, k): number
Parameters
- v: number
- k: number
Returns number
Optional
thisArg: anyValue of 'this' used to invoke the mapfn.
Returns Float32Array
- arrayLike: Iterable<number, any, any>
Static
of
- of(...items): Float32Array
Returns a new array from a set of elements.
Parameters
Rest
...items: number[]A set of elements to include in the new array object.
Returns Float32Array
Static
Static
BYTE_LENGTH
- get BYTE_LENGTH(): number
Returns number
The number of bytes in a Mat4.
Static
add
Static
adjoint
Static
clone
Static
copy
Static
create
Static
decompose
Static
determinant
- determinant(a): number
Calculates the determinant of a Mat4
Returns number
determinant of a
Static
equals
- equals(a, b): boolean
Returns whether two Mat4s have approximately the same elements in the same position.
Returns boolean
True if the matrices are equal, false otherwise.
Static
exactEquals
- exact
Equals (a, b): boolean Returns whether two Mat4s have exactly the same elements in the same position (when compared with ===).
Returns boolean
True if the matrices are equal, false otherwise.
Static
frob
- frob(a): number
Returns Frobenius norm of a Mat4
Returns number
Frobenius norm
Static
fromQuat
Static
fromQuat2
Static
fromRotation
Static
fromRotationTranslation
- from
Rotation (out, q, v): Mat4LikeTranslation Creates a matrix from a quaternion rotation and vector translation This is equivalent to (but much faster than):
mat4.identity(dest);
mat4.translate(dest, vec);
let quatMat = mat4.create();
quat4.toMat4(quat, quatMat);
mat4.multiply(dest, quatMat);Parameters
Returns Mat4Like
out
Static
fromRotationTranslationScale
- from
Rotation (out, q, v, s): Mat4LikeTranslation Scale Creates a matrix from a quaternion rotation, vector translation and vector scale This is equivalent to (but much faster than):
mat4.identity(dest);
mat4.translate(dest, vec);
let quatMat = mat4.create();
quat4.toMat4(quat, quatMat);
mat4.multiply(dest, quatMat);
mat4.scale(dest, scale);Parameters
Returns Mat4Like
out
Static
fromRotationTranslationScaleOrigin
- from
Rotation (out, q, v, s, o): Mat4LikeTranslation Scale Origin Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin. This is equivalent to (but much faster than):
mat4.identity(dest);
mat4.translate(dest, vec);
mat4.translate(dest, origin);
let quatMat = mat4.create();
quat4.toMat4(quat, quatMat);
mat4.multiply(dest, quatMat);
mat4.scale(dest, scale)
mat4.translate(dest, negativeOrigin);Parameters
Returns Mat4Like
out
Static
fromScaling
Static
fromTranslation
Static
fromValues
Static
fromXRotation
- fromXRotation(out, rad): Mat4Like
Creates a matrix from the given angle around the X axis This is equivalent to (but much faster than):
mat4.identity(dest);
mat4.rotateX(dest, dest, rad);Parameters
- out: Mat4Like
mat4 receiving operation result
- rad: number
the angle to rotate the matrix by
Returns Mat4Like
out
- out: Mat4Like
Static
fromYRotation
- fromYRotation(out, rad): Mat4Like
Creates a matrix from the given angle around the Y axis This is equivalent to (but much faster than):
mat4.identity(dest);
mat4.rotateY(dest, dest, rad);Parameters
- out: Mat4Like
mat4 receiving operation result
- rad: number
the angle to rotate the matrix by
Returns Mat4Like
out
- out: Mat4Like
Static
fromZRotation
- fromZRotation(out, rad): Mat4Like
Creates a matrix from the given angle around the Z axis This is equivalent to (but much faster than):
mat4.identity(dest);
mat4.rotateZ(dest, dest, rad);Parameters
- out: Mat4Like
mat4 receiving operation result
- rad: number
the angle to rotate the matrix by
Returns Mat4Like
out
- out: Mat4Like
Static
frustum
- frustum(out, left, right, bottom, top, near, far?): Mat4Like
Alias for Mat4.frustumNO
Parameters
- out: Mat4Like
- left: number
- right: number
- bottom: number
- top: number
- near: number
Optional
far: number
Returns Mat4Like
Deprecated
Use Mat4.frustumNO or Mat4.frustumZO explicitly
Static
frustumNO
- frustumNO(out, left, right, bottom, top, near, far?): Mat4Like
Generates a frustum matrix with the given bounds The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
Optional
far: numberFar bound of the frustum, can be null or Infinity
Returns Mat4Like
out
- out: Mat4Like
Static
frustumZO
- frustumZO(out, left, right, bottom, top, near, far?): Mat4Like
Generates a frustum matrix with the given bounds The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
Optional
far: numberFar bound of the frustum, can be null or Infinity
Returns Mat4Like
out
- out: Mat4Like
Static
getRotation
Static
getScaling
Static
getTranslation
Static
identity
Static
invert
Static
lookAt
Static
mul
- mul(out, a, b): Mat4Like
Alias for Mat4.multiply
Returns Mat4Like
Static
multiply
Static
multiplyScalar
Static
multiplyScalarAndAdd
Static
normalFromMat4
Static
normalFromMat4Fast
- normal
From (out, a): Mat4LikeMat4 Fast Calculates a Mat4 normal matrix (transpose inverse) from a Mat4 This version omits the calculation of the constant factor (1/determinant), so any normals transformed with it will need to be renormalized. From https://stackoverflow.com/a/27616419/25968
Parameters
Returns Mat4Like
out
Static
ortho
- ortho(out, left, right, bottom, top, near, far): Mat4Like
Alias for Mat4.orthoNO
Parameters
- out: Mat4Like
- left: number
- right: number
- bottom: number
- top: number
- near: number
- far: number
Returns Mat4Like
Deprecated
Use Mat4.orthoNO or Mat4.orthoZO explicitly
Static
orthoNO
- orthoNO(out, left, right, bottom, top, near, far): Mat4Like
Generates an orthogonal projection matrix with the given bounds. The near / far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL / OpenGLs clip volume.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum
Returns Mat4Like
out
- out: Mat4Like
Static
orthoZO
- orthoZO(out, left, right, bottom, top, near, far): Mat4Like
Generates a orthogonal projection matrix with the given bounds. The near / far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU / Vulkan / DirectX / Metal's clip volume.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum
Returns Mat4Like
out
- out: Mat4Like
Static
perspective
- perspective(out, fovy, aspect, near, far?): Mat4Like
Alias for Mat4.perspectiveNO
Parameters
- out: Mat4Like
- fovy: number
- aspect: number
- near: number
Optional
far: number
Returns Mat4Like
Deprecated
Use Mat4.perspectiveNO or Mat4.perspectiveZO explicitly
Static
perspectiveFromFieldOfView
- perspective
From (out, fov, near, far): Mat4LikeField Of View Generates a perspective projection matrix with the given field of view. This is primarily useful for generating projection matrices to be used with the still experimental WebVR API.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- fov: {
downDegrees: number;
leftDegrees: number;
rightDegrees: number;
upDegrees: number;
}Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
down
Degrees : numberleft
Degrees : numberright
Degrees : numberup
Degrees : number
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum
Returns Mat4Like
out
- out: Mat4Like
Static
perspectiveNO
- perspectiveNO(out, fovy, aspect, near, far?): Mat4Like
Generates a perspective projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- fovy: number
Vertical field of view in radians
- aspect: number
Aspect ratio. typically viewport width/height
- near: number
Near bound of the frustum
Optional
far: numberFar bound of the frustum, can be null or Infinity
Returns Mat4Like
out
- out: Mat4Like
Static
perspectiveZO
- perspectiveZO(out, fovy, aspect, near, far?): Mat4Like
Generates a perspective projection matrix suitable for WebGPU with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- fovy: number
Vertical field of view in radians
- aspect: number
Aspect ratio. typically viewport width/height
- near: number
Near bound of the frustum
Optional
far: numberFar bound of the frustum, can be null or Infinity
Returns Mat4Like
out
- out: Mat4Like
Static
rotate
Static
rotateX
Static
rotateY
Static
rotateZ
Static
scale
Static
set
Static
str
- str(a): string
Returns a string representation of a Mat4
Returns string
string representation of the matrix
Static
sub
- sub(out, a, b): Mat4Like
Alias for Mat4.subtract
Returns Mat4Like
A 4x4 Matrix