A 4x4 Matrix

Hierarchy

Accessors

  • get str(): string
  • A string representation of this Equivalent to Mat4.str(this);

    Returns string

Constructor

Methods

  • Copy the values from another Mat4 into this.

    Parameters

    Returns this

    this

  • Set this to the identity matrix Equivalent to Mat4.identity(this)

    Returns this

    this

  • Inverts this Mat4 Equivalent to Mat4.invert(this, this);

    Returns this

    this

  • Multiplies this Mat4 against another one Equivalent to Mat4.multiply(this, this, b);

    Parameters

    Returns this

    this

  • Generates a orthogonal projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Equivalent to Mat4.orthoNO(this, left, right, bottom, top, near, far);

    Parameters

    • left: number

      Left bound of the frustum

    • right: number

      Right bound of the frustum

    • bottom: number

      Bottom bound of the frustum

    • top: number

      Top bound of the frustum

    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum

    Returns this

    this

  • Generates a orthogonal projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Equivalent to Mat4.orthoZO(this, left, right, bottom, top, near, far);

    Parameters

    • left: number

      Left bound of the frustum

    • right: number

      Right bound of the frustum

    • bottom: number

      Bottom bound of the frustum

    • top: number

      Top bound of the frustum

    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum

    Returns this

    this

  • Generates a perspective projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix. Equivalent to Mat4.perspectiveNO(this, fovy, aspect, near, far);

    Parameters

    • fovy: number

      Vertical field of view in radians

    • aspect: number

      Aspect ratio. typically viewport width/height

    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum, can be null or Infinity

    Returns this

    this

  • Generates a perspective projection matrix suitable for WebGPU with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix. Equivalent to Mat4.perspectiveZO(this, fovy, aspect, near, far);

    Parameters

    • fovy: number

      Vertical field of view in radians

    • aspect: number

      Aspect ratio. typically viewport width/height

    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum, can be null or Infinity

    Returns this

    this

  • Rotates this Mat4 by the given angle around the given axis Equivalent to Mat4.rotate(this, this, rad, axis);

    Parameters

    • rad: number

      the angle to rotate the matrix by

    • axis: Readonly<Vec3Like>

      the axis to rotate around

    Returns this

    this

  • Rotates this Mat4 by the given angle around the X axis Equivalent to Mat4.rotateX(this, this, rad);

    Parameters

    • rad: number

      the angle to rotate the matrix by

    Returns this

    this

  • Rotates this Mat4 by the given angle around the Y axis Equivalent to Mat4.rotateY(this, this, rad);

    Parameters

    • rad: number

      the angle to rotate the matrix by

    Returns this

    this

  • Rotates this Mat4 by the given angle around the Z axis Equivalent to Mat4.rotateZ(this, this, rad);

    Parameters

    • rad: number

      the angle to rotate the matrix by

    Returns this

    this

  • Scales this Mat4 by the dimensions in the given vec3 not using vectorization Equivalent to Mat4.scale(this, this, v);

    Parameters

    Returns this

    this

  • Translate this Mat4 by the given vector Equivalent to Mat4.translate(this, this, v);

    Parameters

    Returns this

    this

  • Transpose this Mat4 Equivalent to Mat4.transpose(this, this);

    Returns this

    this

Other

[toStringTag]

The ArrayBuffer instance referenced by the array.

byteLength: number

The length in bytes of the array.

byteOffset: number

The offset in bytes of the array.

BYTES_PER_ELEMENT: number

The size in bytes of each element in the array.

length: number

The length of the array.

BYTES_PER_ELEMENT: number

The size in bytes of each element in the array.

  • Returns the item located at the specified index.

    Parameters

    • index: number

      The zero-based index of the desired code unit. A negative index will count back from the last item.

    Returns number

  • Returns the this object after copying a section of the array identified by start and end to the same array starting at position target

    Parameters

    • target: number

      If target is negative, it is treated as length+target where length is the length of the array.

    • start: number

      If start is negative, it is treated as length+start. If end is negative, it is treated as length+end.

    • Optionalend: number

      If not specified, length of the this object is used as its default value.

    Returns this

  • Returns an array of key, value pairs for every entry in the array

    Returns ArrayIterator<[number, number]>

  • Determines whether all the members of an array satisfy the specified test.

    Parameters

    • predicate: ((value: number, index: number, array: Float32Array) => unknown)

      A function that accepts up to three arguments. The every method calls the predicate function for each element in the array until the predicate returns a value which is coercible to the Boolean value false, or until the end of the array.

        • (value, index, array): unknown
        • Parameters

          Returns unknown

    • OptionalthisArg: any

      An object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.

    Returns boolean

  • Changes all array elements from start to end index to a static value and returns the modified array

    Parameters

    • value: number

      value to fill array section with

    • Optionalstart: number

      index to start filling the array at. If start is negative, it is treated as length+start where length is the length of the array.

    • Optionalend: number

      index to stop filling the array at. If end is negative, it is treated as length+end.

    Returns this

  • Returns the elements of an array that meet the condition specified in a callback function.

    Parameters

    • predicate: ((value: number, index: number, array: Float32Array) => any)

      A function that accepts up to three arguments. The filter method calls the predicate function one time for each element in the array.

        • (value, index, array): any
        • Parameters

          Returns any

    • OptionalthisArg: any

      An object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.

    Returns Float32Array

  • Returns the value of the first element in the array where predicate is true, and undefined otherwise.

    Parameters

    • predicate: ((value: number, index: number, obj: Float32Array) => boolean)

      find calls predicate once for each element of the array, in ascending order, until it finds one where predicate returns true. If such an element is found, find immediately returns that element value. Otherwise, find returns undefined.

        • (value, index, obj): boolean
        • Parameters

          Returns boolean

    • OptionalthisArg: any

      If provided, it will be used as the this value for each invocation of predicate. If it is not provided, undefined is used instead.

    Returns number

  • Returns the index of the first element in the array where predicate is true, and -1 otherwise.

    Parameters

    • predicate: ((value: number, index: number, obj: Float32Array) => boolean)

      find calls predicate once for each element of the array, in ascending order, until it finds one where predicate returns true. If such an element is found, findIndex immediately returns that element index. Otherwise, findIndex returns -1.

        • (value, index, obj): boolean
        • Parameters

          Returns boolean

    • OptionalthisArg: any

      If provided, it will be used as the this value for each invocation of predicate. If it is not provided, undefined is used instead.

    Returns number

  • Performs the specified action for each element in an array.

    Parameters

    • callbackfn: ((value: number, index: number, array: Float32Array) => void)

      A function that accepts up to three arguments. forEach calls the callbackfn function one time for each element in the array.

        • (value, index, array): void
        • Parameters

          Returns void

    • OptionalthisArg: any

      An object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.

    Returns void

  • Determines whether an array includes a certain element, returning true or false as appropriate.

    Parameters

    • searchElement: number

      The element to search for.

    • OptionalfromIndex: number

      The position in this array at which to begin searching for searchElement.

    Returns boolean

  • Returns the index of the first occurrence of a value in an array.

    Parameters

    • searchElement: number

      The value to locate in the array.

    • OptionalfromIndex: number

      The array index at which to begin the search. If fromIndex is omitted, the search starts at index 0.

    Returns number

  • Adds all the elements of an array separated by the specified separator string.

    Parameters

    • Optionalseparator: string

      A string used to separate one element of an array from the next in the resulting String. If omitted, the array elements are separated with a comma.

    Returns string

  • Returns the index of the last occurrence of a value in an array.

    Parameters

    • searchElement: number

      The value to locate in the array.

    • OptionalfromIndex: number

      The array index at which to begin the search. If fromIndex is omitted, the search starts at index 0.

    Returns number

  • Calls a defined callback function on each element of an array, and returns an array that contains the results.

    Parameters

    • callbackfn: ((value: number, index: number, array: Float32Array) => number)

      A function that accepts up to three arguments. The map method calls the callbackfn function one time for each element in the array.

        • (value, index, array): number
        • Parameters

          Returns number

    • OptionalthisArg: any

      An object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.

    Returns Float32Array

  • Calls the specified callback function for all the elements in an array. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.

    Parameters

    • callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)

      A function that accepts up to four arguments. The reduce method calls the callbackfn function one time for each element in the array.

        • (previousValue, currentValue, currentIndex, array): number
        • Parameters

          • previousValue: number
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns number

    Returns number

  • Parameters

    • callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
        • (previousValue, currentValue, currentIndex, array): number
        • Parameters

          • previousValue: number
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns number

    • initialValue: number

    Returns number

  • Calls the specified callback function for all the elements in an array. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.

    Type Parameters

    • U

    Parameters

    • callbackfn: ((previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U)

      A function that accepts up to four arguments. The reduce method calls the callbackfn function one time for each element in the array.

        • (previousValue, currentValue, currentIndex, array): U
        • Parameters

          • previousValue: U
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns U

    • initialValue: U

      If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.

    Returns U

  • Calls the specified callback function for all the elements in an array, in descending order. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.

    Parameters

    • callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)

      A function that accepts up to four arguments. The reduceRight method calls the callbackfn function one time for each element in the array.

        • (previousValue, currentValue, currentIndex, array): number
        • Parameters

          • previousValue: number
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns number

    Returns number

  • Parameters

    • callbackfn: ((previousValue: number, currentValue: number, currentIndex: number, array: Float32Array) => number)
        • (previousValue, currentValue, currentIndex, array): number
        • Parameters

          • previousValue: number
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns number

    • initialValue: number

    Returns number

  • Calls the specified callback function for all the elements in an array, in descending order. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.

    Type Parameters

    • U

    Parameters

    • callbackfn: ((previousValue: U, currentValue: number, currentIndex: number, array: Float32Array) => U)

      A function that accepts up to four arguments. The reduceRight method calls the callbackfn function one time for each element in the array.

        • (previousValue, currentValue, currentIndex, array): U
        • Parameters

          • previousValue: U
          • currentValue: number
          • currentIndex: number
          • array: Float32Array

          Returns U

    • initialValue: U

      If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.

    Returns U

  • Sets a value or an array of values.

    Parameters

    • array: ArrayLike<number>

      A typed or untyped array of values to set.

    • Optionaloffset: number

      The index in the current array at which the values are to be written.

    Returns void

  • Returns a section of an array.

    Parameters

    • Optionalstart: number

      The beginning of the specified portion of the array.

    • Optionalend: number

      The end of the specified portion of the array. This is exclusive of the element at the index 'end'.

    Returns Float32Array

  • Determines whether the specified callback function returns true for any element of an array.

    Parameters

    • predicate: ((value: number, index: number, array: Float32Array) => unknown)

      A function that accepts up to three arguments. The some method calls the predicate function for each element in the array until the predicate returns a value which is coercible to the Boolean value true, or until the end of the array.

        • (value, index, array): unknown
        • Parameters

          Returns unknown

    • OptionalthisArg: any

      An object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.

    Returns boolean

  • Sorts an array.

    Parameters

    • OptionalcompareFn: ((a: number, b: number) => number)

      Function used to determine the order of the elements. It is expected to return a negative value if first argument is less than second argument, zero if they're equal and a positive value otherwise. If omitted, the elements are sorted in ascending order.

      [11,2,22,1].sort((a, b) => a - b)
      
        • (a, b): number
        • Parameters

          • a: number
          • b: number

          Returns number

    Returns this

  • Gets a new Float32Array view of the ArrayBuffer store for this array, referencing the elements at begin, inclusive, up to end, exclusive.

    Parameters

    • Optionalbegin: number

      The index of the beginning of the array.

    • Optionalend: number

      The index of the end of the array.

    Returns Float32Array

  • Converts a number to a string by using the current locale.

    Returns string

  • Parameters

    Returns string

  • Returns a string representation of an array.

    Returns string

  • Returns the primitive value of the specified object.

    Returns Float32Array

  • Returns an list of values in the array

    Returns ArrayIterator<number>

  • Creates an array from an array-like or iterable object.

    Parameters

    • arrayLike: ArrayLike<number>

      An array-like or iterable object to convert to an array.

    Returns Float32Array

  • Creates an array from an array-like or iterable object.

    Type Parameters

    • T

    Parameters

    • arrayLike: ArrayLike<T>

      An array-like or iterable object to convert to an array.

    • mapfn: ((v: T, k: number) => number)

      A mapping function to call on every element of the array.

        • (v, k): number
        • Parameters

          • v: T
          • k: number

          Returns number

    • OptionalthisArg: any

      Value of 'this' used to invoke the mapfn.

    Returns Float32Array

  • Creates an array from an array-like or iterable object.

    Parameters

    • arrayLike: Iterable<number, any, any>

      An array-like or iterable object to convert to an array.

    • Optionalmapfn: ((v: number, k: number) => number)

      A mapping function to call on every element of the array.

        • (v, k): number
        • Parameters

          • v: number
          • k: number

          Returns number

    • OptionalthisArg: any

      Value of 'this' used to invoke the mapfn.

    Returns Float32Array

  • Returns a new array from a set of elements.

    Parameters

    • Rest...items: number[]

      A set of elements to include in the new array object.

    Returns Float32Array

Static

  • get BYTE_LENGTH(): number
  • Returns number

    The number of bytes in a Mat4.

  • Decomposes a transformation matrix into its rotation, translation and scale components. Returns only the rotation component

    Parameters

    • out_r: Vec4Like

      Quaternion to receive the rotation component

    • out_t: Vec3Like

      Vector to receive the translation vector

    • out_s: Vec3Like

      Vector to receive the scaling factor

    • mat: Readonly<Mat4Like>

      Matrix to be decomposed (input)

    Returns Vec4Like

    out_r

  • Calculates the determinant of a Mat4

    Parameters

    Returns number

    determinant of a

  • Returns whether two Mat4s have approximately the same elements in the same position.

    Parameters

    Returns boolean

    True if the matrices are equal, false otherwise.

  • Returns whether two Mat4s have exactly the same elements in the same position (when compared with ===).

    Parameters

    Returns boolean

    True if the matrices are equal, false otherwise.

  • Returns Frobenius norm of a Mat4

    Parameters

    Returns number

    Frobenius norm

  • Calculates a 4x4 matrix from the given quaternion

    Parameters

    Returns Mat4Like

    out

  • Creates a Mat4 from a given angle around a given axis This is equivalent to (but much faster than):

      mat4.identity(dest);
    mat4.rotate(dest, dest, rad, axis);

    Parameters

    • out: Mat4Like

      Mat4 receiving operation result

    • rad: number

      the angle to rotate the matrix by

    • axis: Readonly<Vec3Like>

      the axis to rotate around

    Returns Mat4Like

    out or null if axis has a length of 0

  • Creates a matrix from a quaternion rotation and vector translation This is equivalent to (but much faster than):

      mat4.identity(dest);
    mat4.translate(dest, vec);
    let quatMat = mat4.create();
    quat4.toMat4(quat, quatMat);
    mat4.multiply(dest, quatMat);

    Parameters

    Returns Mat4Like

    out

  • Creates a matrix from a quaternion rotation, vector translation and vector scale This is equivalent to (but much faster than):

      mat4.identity(dest);
    mat4.translate(dest, vec);
    let quatMat = mat4.create();
    quat4.toMat4(quat, quatMat);
    mat4.multiply(dest, quatMat);
    mat4.scale(dest, scale);

    Parameters

    Returns Mat4Like

    out

  • Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin. This is equivalent to (but much faster than):

      mat4.identity(dest);
    mat4.translate(dest, vec);
    mat4.translate(dest, origin);
    let quatMat = mat4.create();
    quat4.toMat4(quat, quatMat);
    mat4.multiply(dest, quatMat);
    mat4.scale(dest, scale)
    mat4.translate(dest, negativeOrigin);

    Parameters

    Returns Mat4Like

    out

  • Creates a Mat4 from a vector scaling This is equivalent to (but much faster than):

      mat4.identity(dest);
    mat4.scale(dest, dest, vec);

    Parameters

    Returns Mat4Like

    out

  • Creates a Mat4 from a vector translation This is equivalent to (but much faster than):

      mat4.identity(dest);
    mat4.translate(dest, dest, vec);

    Parameters

    Returns Mat4Like

    out

  • Create a new mat4 with the given values

    Parameters

    • Rest...values: number[]

      Matrix components

    Returns Mat4

    A new Mat4

  • Creates a matrix from the given angle around the X axis This is equivalent to (but much faster than):

      mat4.identity(dest);
    mat4.rotateX(dest, dest, rad);

    Parameters

    • out: Mat4Like

      mat4 receiving operation result

    • rad: number

      the angle to rotate the matrix by

    Returns Mat4Like

    out

  • Creates a matrix from the given angle around the Y axis This is equivalent to (but much faster than):

      mat4.identity(dest);
    mat4.rotateY(dest, dest, rad);

    Parameters

    • out: Mat4Like

      mat4 receiving operation result

    • rad: number

      the angle to rotate the matrix by

    Returns Mat4Like

    out

  • Creates a matrix from the given angle around the Z axis This is equivalent to (but much faster than):

      mat4.identity(dest);
    mat4.rotateZ(dest, dest, rad);

    Parameters

    • out: Mat4Like

      mat4 receiving operation result

    • rad: number

      the angle to rotate the matrix by

    Returns Mat4Like

    out

  • Generates a frustum matrix with the given bounds The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.

    Parameters

    • out: Mat4Like

      mat4 frustum matrix will be written into

    • left: number

      Left bound of the frustum

    • right: number

      Right bound of the frustum

    • bottom: number

      Bottom bound of the frustum

    • top: number

      Top bound of the frustum

    • near: number

      Near bound of the frustum

    • Optionalfar: number

      Far bound of the frustum, can be null or Infinity

    Returns Mat4Like

    out

  • Generates a frustum matrix with the given bounds The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.

    Parameters

    • out: Mat4Like

      mat4 frustum matrix will be written into

    • left: number

      Left bound of the frustum

    • right: number

      Right bound of the frustum

    • bottom: number

      Bottom bound of the frustum

    • top: number

      Top bound of the frustum

    • near: number

      Near bound of the frustum

    • Optionalfar: number

      Far bound of the frustum, can be null or Infinity

    Returns Mat4Like

    out

  • Returns a quaternion representing the rotational component of a transformation matrix. If a matrix is built with fromRotationTranslation, the returned quaternion will be the same as the quaternion originally supplied.

    Parameters

    Returns Vec4Like

    out

  • Returns the scaling factor component of a transformation matrix. If a matrix is built with fromRotationTranslationScale with a normalized Quaternion parameter, the returned vector will be the same as the scaling vector originally supplied.

    Parameters

    Returns Vec3Like

    out

  • Returns the translation vector component of a transformation matrix. If a matrix is built with fromRotationTranslation, the returned vector will be the same as the translation vector originally supplied.

    Parameters

    Returns Vec3Like

    out

  • Generates a look-at matrix with the given eye position, focal point, and up axis. If you want a matrix that actually makes an object look at another object, you should use targetTo instead.

    Parameters

    Returns Mat4Like

    out

  • Multiply each element of the matrix by a scalar.

    Parameters

    • out: Mat4Like

      the receiving matrix

    • a: Readonly<Mat4Like>

      the matrix to scale

    • b: number

      amount to scale the matrix's elements by

    Returns Mat4Like

    out

  • Adds two mat4's after multiplying each element of the second operand by a scalar value.

    Parameters

    Returns Mat4Like

    out

  • Calculates a Mat4 normal matrix (transpose inverse) from a Mat4

    Parameters

    Returns Mat4Like

    out or null if the matrix is not invertible

  • Generates an orthogonal projection matrix with the given bounds. The near / far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL / OpenGLs clip volume.

    Parameters

    • out: Mat4Like

      mat4 frustum matrix will be written into

    • left: number

      Left bound of the frustum

    • right: number

      Right bound of the frustum

    • bottom: number

      Bottom bound of the frustum

    • top: number

      Top bound of the frustum

    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum

    Returns Mat4Like

    out

  • Generates a orthogonal projection matrix with the given bounds. The near / far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU / Vulkan / DirectX / Metal's clip volume.

    Parameters

    • out: Mat4Like

      mat4 frustum matrix will be written into

    • left: number

      Left bound of the frustum

    • right: number

      Right bound of the frustum

    • bottom: number

      Bottom bound of the frustum

    • top: number

      Top bound of the frustum

    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum

    Returns Mat4Like

    out

  • Generates a perspective projection matrix with the given field of view. This is primarily useful for generating projection matrices to be used with the still experimental WebVR API.

    Parameters

    • out: Mat4Like

      mat4 frustum matrix will be written into

    • fov: {
          downDegrees: number;
          leftDegrees: number;
          rightDegrees: number;
          upDegrees: number;
      }

      Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees

      • downDegrees: number
      • leftDegrees: number
      • rightDegrees: number
      • upDegrees: number
    • near: number

      Near bound of the frustum

    • far: number

      Far bound of the frustum

    Returns Mat4Like

    out

  • Generates a perspective projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.

    Parameters

    • out: Mat4Like

      mat4 frustum matrix will be written into

    • fovy: number

      Vertical field of view in radians

    • aspect: number

      Aspect ratio. typically viewport width/height

    • near: number

      Near bound of the frustum

    • Optionalfar: number

      Far bound of the frustum, can be null or Infinity

    Returns Mat4Like

    out

  • Generates a perspective projection matrix suitable for WebGPU with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.

    Parameters

    • out: Mat4Like

      mat4 frustum matrix will be written into

    • fovy: number

      Vertical field of view in radians

    • aspect: number

      Aspect ratio. typically viewport width/height

    • near: number

      Near bound of the frustum

    • Optionalfar: number

      Far bound of the frustum, can be null or Infinity

    Returns Mat4Like

    out

  • Rotates a Mat4 by the given angle around the given axis

    Parameters

    Returns Mat4Like

    out or null if axis has a length of 0

  • Rotates a matrix by the given angle around the X axis

    Parameters

    • out: Mat4Like

      the receiving matrix

    • a: Readonly<Mat4Like>

      the matrix to rotate

    • rad: number

      the angle to rotate the matrix by

    Returns Mat4Like

    out

  • Rotates a matrix by the given angle around the Y axis

    Parameters

    • out: Mat4Like

      the receiving matrix

    • a: Readonly<Mat4Like>

      the matrix to rotate

    • rad: number

      the angle to rotate the matrix by

    Returns Mat4Like

    out

  • Rotates a matrix by the given angle around the Z axis

    Parameters

    • out: Mat4Like

      the receiving matrix

    • a: Readonly<Mat4Like>

      the matrix to rotate

    • rad: number

      the angle to rotate the matrix by

    Returns Mat4Like

    out

  • Set the components of a mat4 to the given values

    Parameters

    • out: Mat4Like

      The receiving matrix

    • Rest...values: number[]

      Matrix components

    Returns Mat4Like

    out

  • Returns a string representation of a Mat4

    Parameters

    Returns string

    string representation of the matrix