Class Mat4
Hierarchy
- Float32Array
- Mat4
Indexable
- [index: number]: number
Index
Accessors
Constructor
Methods
Other
Static
Accessors
str
- get str(): string
A string representation of
thisEquivalent toMat4.str(this);Returns string
Constructor
constructor
Create a Mat4.
Parameters
- ...values: number[] | [ArrayBufferLike | Readonly<Mat4Like>, number?]
Returns Mat4
Methods
copy
identity
Set
thisto the identity matrix Equivalent to Mat4.identity(this)Returns this
this
invert
mul
multiply
orthoNO
- orthoNO(
left: number,
right: number,
bottom: number,
top: number,
near: number,
far: number,
): thisGenerates a orthogonal projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Equivalent to
Mat4.orthoNO(this, left, right, bottom, top, near, far);Parameters
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum
Returns this
this - left: number
orthoZO
- orthoZO(
left: number,
right: number,
bottom: number,
top: number,
near: number,
far: number,
): thisGenerates a orthogonal projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Equivalent to
Mat4.orthoZO(this, left, right, bottom, top, near, far);Parameters
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum
Returns this
this - left: number
perspectiveNO
Generates a perspective projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix. Equivalent to
Mat4.perspectiveNO(this, fovy, aspect, near, far);Parameters
- fovy: number
Vertical field of view in radians
- aspect: number
Aspect ratio. typically viewport width/height
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum, can be null or Infinity
Returns this
this- fovy: number
perspectiveZO
Generates a perspective projection matrix suitable for WebGPU with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix. Equivalent to
Mat4.perspectiveZO(this, fovy, aspect, near, far);Parameters
- fovy: number
Vertical field of view in radians
- aspect: number
Aspect ratio. typically viewport width/height
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum, can be null or Infinity
Returns this
this- fovy: number
rotate
rotateX
Rotates this Mat4 by the given angle around the X axis Equivalent to
Mat4.rotateX(this, this, rad);Parameters
- rad: number
the angle to rotate the matrix by
Returns this
this- rad: number
rotateY
Rotates this Mat4 by the given angle around the Y axis Equivalent to
Mat4.rotateY(this, this, rad);Parameters
- rad: number
the angle to rotate the matrix by
Returns this
this- rad: number
rotateZ
Rotates this Mat4 by the given angle around the Z axis Equivalent to
Mat4.rotateZ(this, this, rad);Parameters
- rad: number
the angle to rotate the matrix by
Returns this
this- rad: number
scale
translate
transpose
Other
Readonly[toStringTag]
Readonlybuffer
The ArrayBuffer instance referenced by the array.
ReadonlybyteLength
The length in bytes of the array.
ReadonlybyteOffset
The offset in bytes of the array.
ReadonlyBYTES_PER_ELEMENT
The size in bytes of each element in the array.
Readonlylength
The length of the array.
Static ReadonlyBYTES_PER_ELEMENT
The size in bytes of each element in the array.
[iterator]
Returns ArrayIterator<number>
at
Returns the item located at the specified index.
Parameters
- index: number
The zero-based index of the desired code unit. A negative index will count back from the last item.
Returns number
- index: number
copyWithin
Returns the this object after copying a section of the array identified by start and end to the same array starting at position target
Parameters
- target: number
If target is negative, it is treated as length+target where length is the length of the array.
- start: number
If start is negative, it is treated as length+start. If end is negative, it is treated as length+end.
Optionalend: numberIf not specified, length of the this object is used as its default value.
Returns this
- target: number
entries
Returns an array of key, value pairs for every entry in the array
Returns ArrayIterator<[number, number]>
every
Determines whether all the members of an array satisfy the specified test.
Parameters
- predicate: (value: number, index: number, array: this) => unknown
A function that accepts up to three arguments. The every method calls the predicate function for each element in the array until the predicate returns a value which is coercible to the Boolean value false, or until the end of the array.
OptionalthisArg: anyAn object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.
Returns boolean
- predicate: (value: number, index: number, array: this) => unknown
fill
Changes all array elements from
starttoendindex to a staticvalueand returns the modified arrayParameters
- value: number
value to fill array section with
Optionalstart: numberindex to start filling the array at. If start is negative, it is treated as length+start where length is the length of the array.
Optionalend: numberindex to stop filling the array at. If end is negative, it is treated as length+end.
Returns this
- value: number
filter
- filter(
predicate: (value: number, index: number, array: this) => any,
thisArg?: any,
): Float32Array<ArrayBuffer>Returns the elements of an array that meet the condition specified in a callback function.
Parameters
- predicate: (value: number, index: number, array: this) => any
A function that accepts up to three arguments. The filter method calls the predicate function one time for each element in the array.
OptionalthisArg: anyAn object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.
Returns Float32Array<ArrayBuffer>
- predicate: (value: number, index: number, array: this) => any
find
Returns the value of the first element in the array where predicate is true, and undefined otherwise.
Parameters
- predicate: (value: number, index: number, obj: this) => boolean
find calls predicate once for each element of the array, in ascending order, until it finds one where predicate returns true. If such an element is found, find immediately returns that element value. Otherwise, find returns undefined.
OptionalthisArg: anyIf provided, it will be used as the this value for each invocation of predicate. If it is not provided, undefined is used instead.
Returns number
- predicate: (value: number, index: number, obj: this) => boolean
findIndex
Returns the index of the first element in the array where predicate is true, and -1 otherwise.
Parameters
- predicate: (value: number, index: number, obj: this) => boolean
find calls predicate once for each element of the array, in ascending order, until it finds one where predicate returns true. If such an element is found, findIndex immediately returns that element index. Otherwise, findIndex returns -1.
OptionalthisArg: anyIf provided, it will be used as the this value for each invocation of predicate. If it is not provided, undefined is used instead.
Returns number
- predicate: (value: number, index: number, obj: this) => boolean
forEach
Performs the specified action for each element in an array.
Parameters
- callbackfn: (value: number, index: number, array: this) => void
A function that accepts up to three arguments. forEach calls the callbackfn function one time for each element in the array.
OptionalthisArg: anyAn object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.
Returns void
- callbackfn: (value: number, index: number, array: this) => void
includes
Determines whether an array includes a certain element, returning true or false as appropriate.
Parameters
- searchElement: number
The element to search for.
OptionalfromIndex: numberThe position in this array at which to begin searching for searchElement.
Returns boolean
- searchElement: number
indexOf
Returns the index of the first occurrence of a value in an array.
Parameters
- searchElement: number
The value to locate in the array.
OptionalfromIndex: numberThe array index at which to begin the search. If fromIndex is omitted, the search starts at index 0.
Returns number
- searchElement: number
join
Adds all the elements of an array separated by the specified separator string.
Parameters
Optionalseparator: stringA string used to separate one element of an array from the next in the resulting String. If omitted, the array elements are separated with a comma.
Returns string
keys
Returns an list of keys in the array
Returns ArrayIterator<number>
lastIndexOf
Returns the index of the last occurrence of a value in an array.
Parameters
- searchElement: number
The value to locate in the array.
OptionalfromIndex: numberThe array index at which to begin the search. If fromIndex is omitted, the search starts at index 0.
Returns number
- searchElement: number
map
- map(
callbackfn: (value: number, index: number, array: this) => number,
thisArg?: any,
): Float32Array<ArrayBuffer>Calls a defined callback function on each element of an array, and returns an array that contains the results.
Parameters
- callbackfn: (value: number, index: number, array: this) => number
A function that accepts up to three arguments. The map method calls the callbackfn function one time for each element in the array.
OptionalthisArg: anyAn object to which the this keyword can refer in the callbackfn function. If thisArg is omitted, undefined is used as the this value.
Returns Float32Array<ArrayBuffer>
- callbackfn: (value: number, index: number, array: this) => number
reduce
- reduce(
callbackfn: (
previousValue: number,
currentValue: number,
currentIndex: number,
array: this,
) => number,
): numberCalls the specified callback function for all the elements in an array. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.
Parameters
- callbackfn: (
previousValue: number,
currentValue: number,
currentIndex: number,
array: this,
) => numberA function that accepts up to four arguments. The reduce method calls the callbackfn function one time for each element in the array.
Returns number
- callbackfn: (
- reduce(
callbackfn: (
previousValue: number,
currentValue: number,
currentIndex: number,
array: this,
) => number,
initialValue: number,
): numberParameters
- callbackfn: (
previousValue: number,
currentValue: number,
currentIndex: number,
array: this,
) => number - initialValue: number
Returns number
- callbackfn: (
- reduce<U>(
callbackfn: (
previousValue: U,
currentValue: number,
currentIndex: number,
array: this,
) => U,
initialValue: U,
): UCalls the specified callback function for all the elements in an array. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.
Type Parameters
- U
Parameters
- callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: this) => U
A function that accepts up to four arguments. The reduce method calls the callbackfn function one time for each element in the array.
- initialValue: U
If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.
Returns U
reduceRight
- reduceRight(
callbackfn: (
previousValue: number,
currentValue: number,
currentIndex: number,
array: this,
) => number,
): numberCalls the specified callback function for all the elements in an array, in descending order. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.
Parameters
- callbackfn: (
previousValue: number,
currentValue: number,
currentIndex: number,
array: this,
) => numberA function that accepts up to four arguments. The reduceRight method calls the callbackfn function one time for each element in the array.
Returns number
- callbackfn: (
- reduceRight(
callbackfn: (
previousValue: number,
currentValue: number,
currentIndex: number,
array: this,
) => number,
initialValue: number,
): numberParameters
- callbackfn: (
previousValue: number,
currentValue: number,
currentIndex: number,
array: this,
) => number - initialValue: number
Returns number
- callbackfn: (
- reduceRight<U>(
callbackfn: (
previousValue: U,
currentValue: number,
currentIndex: number,
array: this,
) => U,
initialValue: U,
): UCalls the specified callback function for all the elements in an array, in descending order. The return value of the callback function is the accumulated result, and is provided as an argument in the next call to the callback function.
Type Parameters
- U
Parameters
- callbackfn: (previousValue: U, currentValue: number, currentIndex: number, array: this) => U
A function that accepts up to four arguments. The reduceRight method calls the callbackfn function one time for each element in the array.
- initialValue: U
If initialValue is specified, it is used as the initial value to start the accumulation. The first call to the callbackfn function provides this value as an argument instead of an array value.
Returns U
reverse
Reverses the elements in an Array.
Returns this
set
Sets a value or an array of values.
Parameters
- array: ArrayLike<number>
A typed or untyped array of values to set.
Optionaloffset: numberThe index in the current array at which the values are to be written.
Returns void
- array: ArrayLike<number>
slice
Returns a section of an array.
Parameters
Optionalstart: numberThe beginning of the specified portion of the array.
Optionalend: numberThe end of the specified portion of the array. This is exclusive of the element at the index 'end'.
Returns Float32Array<ArrayBuffer>
some
Determines whether the specified callback function returns true for any element of an array.
Parameters
- predicate: (value: number, index: number, array: this) => unknown
A function that accepts up to three arguments. The some method calls the predicate function for each element in the array until the predicate returns a value which is coercible to the Boolean value true, or until the end of the array.
OptionalthisArg: anyAn object to which the this keyword can refer in the predicate function. If thisArg is omitted, undefined is used as the this value.
Returns boolean
- predicate: (value: number, index: number, array: this) => unknown
sort
Sorts an array.
Parameters
OptionalcompareFn: (a: number, b: number) => numberFunction used to determine the order of the elements. It is expected to return a negative value if first argument is less than second argument, zero if they're equal and a positive value otherwise. If omitted, the elements are sorted in ascending order.
[11,2,22,1].sort((a, b) => a - b)
Returns this
subarray
Gets a new Float32Array view of the ArrayBuffer store for this array, referencing the elements at begin, inclusive, up to end, exclusive.
Parameters
Optionalbegin: numberThe index of the beginning of the array.
Optionalend: numberThe index of the end of the array.
Returns Float32Array<ArrayBuffer>
toLocaleString
Converts a number to a string by using the current locale.
Returns string
Parameters
- locales: string | string[]
Optionaloptions: NumberFormatOptions
Returns string
toString
Returns a string representation of an array.
Returns string
valueOf
Returns the primitive value of the specified object.
Returns this
values
Returns an list of values in the array
Returns ArrayIterator<number>
Staticfrom
Creates an array from an array-like or iterable object.
Parameters
- arrayLike: ArrayLike<number>
An array-like object to convert to an array.
Returns Float32Array<ArrayBuffer>
- arrayLike: ArrayLike<number>
- from<T>(
arrayLike: ArrayLike<T>,
mapfn: (v: T, k: number) => number,
thisArg?: any,
): Float32Array<ArrayBuffer>Creates an array from an array-like or iterable object.
Type Parameters
- T
Parameters
Returns Float32Array<ArrayBuffer>
Creates an array from an array-like or iterable object.
Parameters
- elements: Iterable<number>
An iterable object to convert to an array.
Returns Float32Array<ArrayBuffer>
- elements: Iterable<number>
- from<T>(
elements: Iterable<T>,
mapfn?: (v: T, k: number) => number,
thisArg?: any,
): Float32Array<ArrayBuffer>Creates an array from an array-like or iterable object.
Type Parameters
- T
Parameters
Returns Float32Array<ArrayBuffer>
Staticof
Returns a new array from a set of elements.
Parameters
- ...items: number[]
A set of elements to include in the new array object.
Returns Float32Array<ArrayBuffer>
- ...items: number[]
Static
StaticBYTE_LENGTH
- get BYTE_LENGTH(): number
Returns number
The number of bytes in a Mat4.
Staticadd
Staticadjoint
Staticclone
Staticcopy
Staticcreate
Staticdecompose
Decomposes a transformation matrix into its rotation, translation and scale components. Returns only the rotation component
Parameters
Returns Vec4Like
out_r
Staticdeterminant
Staticequals
StaticexactEquals
Staticfrob
StaticfromQuat
StaticfromQuat2
StaticfromRotation
StaticfromRotationTranslation
Creates a matrix from a quaternion rotation and vector translation This is equivalent to (but much faster than):
mat4.identity(dest);
mat4.translate(dest, vec);
let quatMat = mat4.create();
quat4.toMat4(quat, quatMat);
mat4.multiply(dest, quatMat);Parameters
Returns Mat4Like
out
StaticfromRotationTranslationScale
- fromRotationTranslationScale(
out: Mat4Like,
q: Readonly<Vec4Like>,
v: Readonly<Vec3Like>,
s: Readonly<Vec3Like>,
): Mat4LikeCreates a matrix from a quaternion rotation, vector translation and vector scale This is equivalent to (but much faster than):
mat4.identity(dest);
mat4.translate(dest, vec);
let quatMat = mat4.create();
quat4.toMat4(quat, quatMat);
mat4.multiply(dest, quatMat);
mat4.scale(dest, scale);Parameters
Returns Mat4Like
out
StaticfromRotationTranslationScaleOrigin
- fromRotationTranslationScaleOrigin(
out: Mat4Like,
q: Readonly<Vec4Like>,
v: Readonly<Vec3Like>,
s: Readonly<Vec3Like>,
o: Readonly<Vec3Like>,
): Mat4LikeCreates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin. This is equivalent to (but much faster than):
mat4.identity(dest);
mat4.translate(dest, vec);
mat4.translate(dest, origin);
let quatMat = mat4.create();
quat4.toMat4(quat, quatMat);
mat4.multiply(dest, quatMat);
mat4.scale(dest, scale)
mat4.translate(dest, negativeOrigin);Parameters
Returns Mat4Like
out
StaticfromScaling
StaticfromTranslation
StaticfromValues
StaticfromXRotation
StaticfromYRotation
StaticfromZRotation
Staticfrustum
- frustum(
out: Mat4Like,
left: number,
right: number,
bottom: number,
top: number,
near: number,
far?: number,
): Mat4LikeAlias for Mat4.frustumNO
Parameters
- out: Mat4Like
- left: number
- right: number
- bottom: number
- top: number
- near: number
Optionalfar: number
Returns Mat4Like
Deprecated
Use Mat4.frustumNO or Mat4.frustumZO explicitly
StaticfrustumNO
- frustumNO(
out: Mat4Like,
left: number,
right: number,
bottom: number,
top: number,
near: number,
far?: number,
): Mat4LikeGenerates a frustum matrix with the given bounds The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
Optionalfar: numberFar bound of the frustum, can be null or Infinity
Returns Mat4Like
out - out: Mat4Like
StaticfrustumZO
- frustumZO(
out: Mat4Like,
left: number,
right: number,
bottom: number,
top: number,
near: number,
far?: number,
): Mat4LikeGenerates a frustum matrix with the given bounds The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
Optionalfar: numberFar bound of the frustum, can be null or Infinity
Returns Mat4Like
out - out: Mat4Like
StaticgetRotation
Returns a quaternion representing the rotational component of a transformation matrix. If a matrix is built with fromRotationTranslation, the returned quaternion will be the same as the quaternion originally supplied.
Parameters
Returns Vec4Like
out
StaticgetScaling
Returns the scaling factor component of a transformation matrix. If a matrix is built with fromRotationTranslationScale with a normalized Quaternion parameter, the returned vector will be the same as the scaling vector originally supplied.
Parameters
Returns Vec3Like
out
StaticgetTranslation
Returns the translation vector component of a transformation matrix. If a matrix is built with fromRotationTranslation, the returned vector will be the same as the translation vector originally supplied.
Parameters
Returns Vec3Like
out
Staticidentity
Staticinvert
StaticlookAt
- lookAt(
out: Mat4Like,
eye: Readonly<Vec3Like>,
center: Readonly<Vec3Like>,
up: Readonly<Vec3Like>,
): Mat4LikeGenerates a look-at matrix with the given eye position, focal point, and up axis. If you want a matrix that actually makes an object look at another object, you should use targetTo instead.
Parameters
Returns Mat4Like
out
Staticmul
Staticmultiply
StaticmultiplyScalar
StaticmultiplyScalarAndAdd
StaticnormalFromMat4
StaticnormalFromMat4Fast
Calculates a Mat4 normal matrix (transpose inverse) from a Mat4 This version omits the calculation of the constant factor (1/determinant), so any normals transformed with it will need to be renormalized. From https://stackoverflow.com/a/27616419/25968
Parameters
Returns Mat4Like
out
Staticortho
- ortho(
out: Mat4Like,
left: number,
right: number,
bottom: number,
top: number,
near: number,
far: number,
): Mat4LikeAlias for Mat4.orthoNO
Parameters
- out: Mat4Like
- left: number
- right: number
- bottom: number
- top: number
- near: number
- far: number
Returns Mat4Like
Deprecated
Use Mat4.orthoNO or Mat4.orthoZO explicitly
StaticorthoNO
- orthoNO(
out: Mat4Like,
left: number,
right: number,
bottom: number,
top: number,
near: number,
far: number,
): Mat4LikeGenerates an orthogonal projection matrix with the given bounds. The near / far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL / OpenGLs clip volume.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum
Returns Mat4Like
out - out: Mat4Like
StaticorthoZO
- orthoZO(
out: Mat4Like,
left: number,
right: number,
bottom: number,
top: number,
near: number,
far: number,
): Mat4LikeGenerates a orthogonal projection matrix with the given bounds. The near / far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU / Vulkan / DirectX / Metal's clip volume.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- left: number
Left bound of the frustum
- right: number
Right bound of the frustum
- bottom: number
Bottom bound of the frustum
- top: number
Top bound of the frustum
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum
Returns Mat4Like
out - out: Mat4Like
Staticperspective
Alias for Mat4.perspectiveNO
Parameters
- out: Mat4Like
- fovy: number
- aspect: number
- near: number
Optionalfar: number
Returns Mat4Like
Deprecated
Use Mat4.perspectiveNO or Mat4.perspectiveZO explicitly
StaticperspectiveFromFieldOfView
- perspectiveFromFieldOfView(
out: Mat4Like,
fov: {
downDegrees: number;
leftDegrees: number;
rightDegrees: number;
upDegrees: number;
},
near: number,
far: number,
): Mat4LikeGenerates a perspective projection matrix with the given field of view. This is primarily useful for generating projection matrices to be used with the still experimental WebVR API.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- fov: {
downDegrees: number;
leftDegrees: number;
rightDegrees: number;
upDegrees: number;
}Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
- near: number
Near bound of the frustum
- far: number
Far bound of the frustum
Returns Mat4Like
out - out: Mat4Like
StaticperspectiveNO
Generates a perspective projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- fovy: number
Vertical field of view in radians
- aspect: number
Aspect ratio. typically viewport width/height
- near: number
Near bound of the frustum
Optionalfar: numberFar bound of the frustum, can be null or Infinity
Returns Mat4Like
out- out: Mat4Like
StaticperspectiveZO
Generates a perspective projection matrix suitable for WebGPU with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1], which matches WebGPU/Vulkan/DirectX/Metal's clip volume. Passing null/undefined/no value for far will generate infinite projection matrix.
Parameters
- out: Mat4Like
mat4 frustum matrix will be written into
- fovy: number
Vertical field of view in radians
- aspect: number
Aspect ratio. typically viewport width/height
- near: number
Near bound of the frustum
Optionalfar: numberFar bound of the frustum, can be null or Infinity
Returns Mat4Like
out- out: Mat4Like
A 4x4 Matrix